Start with the Validation section in the Pixelate inspector. It shows the next setup problem Pixelate needs you to fix.Documentation Index
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Capture is blocked
Check these items:- Target is assigned.
- Capture Camera is assigned.
- A
PixelateProfileis assigned. - Export Location is inside
Assets/. - Custom palette textures use valid import settings.
- Animation targets have an
Animatorwhen Source Clips are assigned. - The atlas size is at or below
4096 x 4096.
Preview is empty
Animation capture fails
- Add an
Animatorcomponent to the target. - Make sure Source Clips are assigned.
- Lower Frames Per Second if the atlas is too large.
- Reduce Cell Size for long clips.
- Use Source Clip Speed to sample a clip faster or slower.
Output is overwritten
Open Export Settings:- Keep Override Captures enabled to replace matching output files.
- Disable Override Captures to create unique file names.
Sprite slices are wrong
Check the profile’s Render section:- Cell Size must match the frame size you want.
- Pivot controls the imported sprite pivot.
- Animation atlases are sliced from top-left to bottom-right.
Custom palette is rejected
Use these import settings:| Setting | Value |
|---|---|
| Height | 1 pixel |
| Wrap Mode | Clamp |
| Filter Mode | Point |
| Mip Maps | Off |
| Compression | None |
Normal-map lighting looks flat
- Built-in
- URP
- Set profile Normal Map > Material Pipeline to Built-in.
- Use a material with the
ToonLitSpriteshader. - Assign the generated
_NormalMap.png. - Add a light in the scene.
If lighting flips when the character turns around, avoid negative X scale.