Set up URP
1
Install URP
In Window > Package Manager, install Universal Render Pipeline if it is not already installed.
2
Assign a URP asset
In Project Settings > Graphics, assign a URP asset.
3
Use a 2D Renderer
For Sprite-Lit materials, make sure the URP asset uses a 2D Renderer.
4
Set the Pixelate profile
In the capture manager’s local profile settings, or in an assigned
PixelateProfile, open Normal Map and set Material Pipeline to URP.5
Set Light Render Textures
Open the 2D Renderer asset, expand Light Render Textures, and set Render Scale to
1.Capture
Follow Capture your first sprite, Image capture, or Animation capture. When Normal Map is enabled, Pixelate creates a matching_N.png for each static capture or animation clip, then assigns it as the diffuse sprite sheet’s _NormalMap secondary texture.
Use a lit sprite material
1
Create a material
Create a new material.
2
Choose the shader
Set the shader to
Universal Render Pipeline/2D/Sprite-Lit-Default.3
Assign the sprite
Use the generated diffuse sprite sheet or its sliced sprites. The generated normal map is already linked as a secondary texture.
4
Assign the material
Set the material on your Sprite Renderer.
5
Add a 2D light
Add a 2D light, then turn on Normal Maps in the Light 2D component so the sprite reacts to the normal map.