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Documentation Index

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Use this guide when your Unity project uses Universal Render Pipeline.

Set up URP

1

Install URP

In Window > Package Manager, install Universal Render Pipeline if it is not already installed.
2

Assign a URP asset

In Project Settings > Graphics, assign a URP asset.
3

Use a 2D Renderer

For Sprite-Lit materials, make sure the URP asset uses a 2D Renderer.
4

Set the Pixelate profile

In the assigned PixelateProfile, open Normal Map and set Material Pipeline to URP.

Capture

Follow Quickstart or Animation capture. Pixelate uses the selected profile pipeline while rendering and restores project render-pipeline settings after capture.

Use a lit sprite material

1

Create a material

Create a new material.
2

Choose the shader

Set the shader to Universal Render Pipeline/2D/Sprite-Lit-Default.
3

Assign textures

Assign the generated sprite sheet as the main texture and the generated _NormalMap.png as the normal map texture.
4

Assign the material

Set the material on your Sprite Renderer.
5

Add a 2D light

Add a 2D light to the scene so the normal map can react to lighting.
A URP project using a 3D renderer will not light Sprite-Lit sprites the same way as a 2D Renderer. Use a 2D Renderer for normal-map sprite lighting.