Skip to main content
May 22, 2026

New features

Pixelate v2 inspector and profile redesign. The capture manager inspector has been reorganized so settings live where you would expect to find them. The new Camera section owns Cell Size and Pixelated, Output owns Pivot and export controls, and profiles now carry just Color Palette and Normal Map. Existing capture managers and profiles migrate to the new layout automatically.Grouped export layout. Captures now write into per-target and per-clip folders, and normal maps export with a clear _N suffix next to their diffuse atlas. See the updated folder layout.Unity 6 normal map capture. Normal map capture now works cleanly on Unity 6. The normal maps guide covers Sprite-Lit setup and the recommended URP configuration.

Updates

  • Static captures now use the configured pivot. Single-image captures honor the Pivot value you set in Output, matching animation capture behavior.
  • Streamlined create menu. Create a capture manager from the Hierarchy right-click menu under Pixelate > Pixelate Capture Manager. The top-level Pixelate menu entries for creating capture managers and animations have been removed.
  • Cleaner core package. Particle capture, the external preview window, and the standalone settings asset have been removed. The classic capture, profile, palette, normal map, preview, and export flows are unchanged.
  • Refined preview lighting and inspector polish. Foldouts, banner layout, logo alignment, and the Capture button spacing have all been tightened.

Bug fixes

  • Animated preview clears on deselect. The animated preview pose now resets when you deselect the target, preventing the previous pose from sticking in the inspector.
  • Safer export paths. If the Export Location is missing or points outside Assets/, Pixelate now resets it to Assets/ instead of failing the capture.
  • Profile inspector reuse. Profile inspectors reuse the same SerializedObject between repaints, fixing intermittent property drift when editing a shared profile.
Original

History