.anim files during capture.
Create an animation clip
1
Select the sprite sheet
In the Project window, select the PNG generated by Pixelate.
2
Create the animation
Use Unity’s Animation window or your preferred sprite-animation workflow to create an
.anim clip from the sliced sprites.3
Find the clip
Save the
.anim clip in your project, usually near the generated sprite sheet.4
Assign the clip
Add the clip to your Animator Controller or drag it onto a Sprite Renderer GameObject.
Verify slices
Open the generated PNG in Unity’s Sprite Editor if you need to inspect the frames. Pixelate slices from top-left to bottom-right using Camera > Cell Size and Output > Pivot.Normal-map animations
For lit animations, use a Sprite-Lit material in URP. Pixelate links each generated_N.png to its matching diffuse atlas as a secondary texture, so URP can read the normal map from the sprite.
1
Create a material for the clip
Use
Universal Render Pipeline/2D/Sprite-Lit-Default in URP projects. URP is recommended because Pixelate’s demo content is built for it and it supports 2D lighting with normal maps out of the box.2
Use the generated sprites
Build the animation from the sliced sprites in the generated diffuse atlas. The matching normal-map atlas is already linked to those sprites.
3
Assign the material
Set the material on the Sprite Renderer that plays the animation.