Documentation Index
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Pixelate captures and slices sprite sheets. It does not create .anim files during capture.
Create an animation clip
Select the sprite sheet
In the Project window, select the PNG generated by Pixelate.
Create the animation
Select Pixelate > Create Animation.
Find the clip
Pixelate creates an Animations folder next to the sprite sheet and saves an .anim file there.
Assign the clip
Add the clip to your Animator Controller or drag it onto a Sprite Renderer GameObject.
Verify slices
Open the generated PNG in Unity’s Sprite Editor if you need to inspect the frames. Pixelate slices from top-left to bottom-right using the profile’s Cell Size and Pivot.
Normal-map animations
For lit animations, each animation clip should use a material with the matching normal map.
Create a material for the clip
Use ToonLitSprite in Built-in projects or Universal Render Pipeline/2D/Sprite-Lit-Default in URP projects.
Assign textures
Assign the clip’s sprite sheet and matching _NormalMap.png.
Assign the material
Set the material on the Sprite Renderer that plays the animation.
If different clips use different normal-map atlases, use separate materials so each clip points at the correct normal map.