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Documentation Index

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Pixelate captures and slices sprite sheets. It does not create .anim files during capture.

Create an animation clip

1

Select the sprite sheet

In the Project window, select the PNG generated by Pixelate.
2

Create the animation

Select Pixelate > Create Animation.
3

Find the clip

Pixelate creates an Animations folder next to the sprite sheet and saves an .anim file there.
4

Assign the clip

Add the clip to your Animator Controller or drag it onto a Sprite Renderer GameObject.

Verify slices

Open the generated PNG in Unity’s Sprite Editor if you need to inspect the frames. Pixelate slices from top-left to bottom-right using the profile’s Cell Size and Pivot.

Normal-map animations

For lit animations, each animation clip should use a material with the matching normal map.
1

Create a material for the clip

Use ToonLitSprite in Built-in projects or Universal Render Pipeline/2D/Sprite-Lit-Default in URP projects.
2

Assign textures

Assign the clip’s sprite sheet and matching _NormalMap.png.
3

Assign the material

Set the material on the Sprite Renderer that plays the animation.
If different clips use different normal-map atlases, use separate materials so each clip points at the correct normal map.