What Unity version should I use?
What Unity version should I use?
Use any version of Unity 6.
What packages do I need?
What packages do I need?
Pixelate needs Unity’s 2D Sprite package (
com.unity.2d.sprite) for sprite slicing. Accept dependency prompts during import. URP is recommended when you want Sprite-Lit 2D lighting and normal maps.Should I use URP or Built-in?
Should I use URP or Built-in?
Use URP when you can. Pixelate’s demo content is built for URP, and URP supports 2D lighting with normal maps out of the box. Built-in can be used for basic capture workflows. HDRP is not supported.
Do I need Play Mode to capture?
Do I need Play Mode to capture?
No. Pixelate is an Editor workflow. Normal image and animation capture do not require Play Mode.
Where should I start?
Where should I start?
Start with Install Pixelate, then Demos, then Capture your first sprite.
Why is the preview empty?
Why is the preview empty?
Make sure Target and Capture Camera are assigned, the target is visible to the camera, and Camera > Cell Size is above
0.Why do other scene objects disappear when I select a capture manager?
Why do other scene objects disappear when I select a capture manager?
Pixelate isolates the assigned target while the capture manager is selected so unrelated scene objects do not appear in previews or captures. Deselect the capture manager to restore the scene view.
Does capture create Unity animation clips?
Does capture create Unity animation clips?
No. Pixelate creates sliced sprite sheet textures. Use Unity’s Animation window or your preferred sprite-animation workflow to create
.anim files from the generated sprites.How do I use normal maps with URP 2D lights?
How do I use normal maps with URP 2D lights?
Use a 2D Renderer, set Light Render Textures > Render Scale to
1, use a Sprite-Lit material, and turn on Normal Maps on the Light2D component.Do transparent or cutout materials work?
Do transparent or cutout materials work?
They can work, but custom shaders and unusual alpha setups may need adjustment. Pixelate works best with Unity-compatible materials that render cleanly from the capture camera.
What should I include when asking for support?
What should I include when asking for support?
Include your Unity version, Pixelate version, render pipeline, a screenshot or video, any console errors, and the steps needed to reproduce the issue.