Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Do I need Play Mode to capture?
Do I need Play Mode to capture?
No. Pixelate is an Editor workflow. Normal image and animation capture do not require Play Mode.
Why is the Capture button blocked?
Why is the Capture button blocked?
Where should I export files?
Where should I export files?
Choose a folder inside the Unity project’s
Assets/ folder. Pixelate creates a target-named folder inside your selected export location.Can I capture multiple animation clips at once?
Can I capture multiple animation clips at once?
Yes. Turn on Animation, add multiple entries to Source Clips, then click Capture. Pixelate exports each clip as its own sprite sheet atlas.
Does capture create Unity animation clips?
Does capture create Unity animation clips?
No. Capture creates sliced sprite sheet textures. To create
.anim files, select the generated sprite sheet and use Pixelate > Create Animation.How do I turn off palette limiting?
How do I turn off palette limiting?
Uncheck the Color Palette section in the assigned
PixelateProfile.How do I enable normal maps?
How do I enable normal maps?
Check the profile’s Normal Map section, choose the correct Material Pipeline, and capture again.
Why does my lit sprite look wrong when flipped?
Why does my lit sprite look wrong when flipped?
Avoid negative X scale. Rotate the character 180 degrees on the Y axis instead, or use separate facing sprites.