Skip to main content

Documentation Index

Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt

Use this file to discover all available pages before exploring further.

No. Pixelate is an Editor workflow. Normal image and animation capture do not require Play Mode.
Check the Validation section. Pixelate blocks capture when required setup is missing, such as Target, Capture Camera, Pixelate Profile, valid export folder, or valid custom palette settings.
Choose a folder inside the Unity project’s Assets/ folder. Pixelate creates a target-named folder inside your selected export location.
Yes. Turn on Animation, add multiple entries to Source Clips, then click Capture. Pixelate exports each clip as its own sprite sheet atlas.
No. Capture creates sliced sprite sheet textures. To create .anim files, select the generated sprite sheet and use Pixelate > Create Animation.
Uncheck the Color Palette section in the assigned PixelateProfile.
Check the profile’s Normal Map section, choose the correct Material Pipeline, and capture again.
Avoid negative X scale. Rotate the character 180 degrees on the Y axis instead, or use separate facing sprites.