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Pixelate exports PNG files into your Unity project’s Assets/ folder, refreshes the Asset Database, and configures the textures as sprites.

Export setup

1

Open Output

Select the PixelateCaptureManager and open Output.
2

Choose Export Location

Click the export location field and choose a folder under Assets/.
3

Choose overwrite behavior

Leave Override Captures on to replace matching files. Turn it off to let Pixelate create unique file names.
4

Set Pivot

Set the sprite pivot used when Pixelate imports and slices generated textures.
5

Set Pixels Per Unit

Set how many exported sprite pixels equal one Unity world unit.
6

Capture

Click Capture. Pixelate creates a target-named folder inside your export location.
Export Location must be inside the Unity project’s Assets/ folder. If the selected path is missing or invalid, Pixelate resets it to Assets/.

Folder layout

Static image capture:
Animation capture:
Normal-map files are created only when the profile’s Normal Map section is enabled. Pixelate also assigns each generated _N.png as the matching diffuse sprite sheet’s _NormalMap secondary texture during export.

Slicing behavior

Pixelate applies these import settings to generated sprite sheets:
Capture does not create .anim files. Use Set up sprite animations after export if you need Unity animation clips.