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Documentation Index

Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt

Use this file to discover all available pages before exploring further.

Pixelate exports PNG files into your Unity project’s Assets/ folder, refreshes the Asset Database, and configures the textures as sprites.

Export setup

1

Open Output

Select the PixelateCaptureManager and open Output.
2

Choose Export Location

Click the export location field and choose a folder under Assets/.
3

Choose overwrite behavior

Leave Override Captures on to replace matching files. Turn it off to let Pixelate create unique file names.
4

Set Pivot

Set the sprite pivot used when Pixelate imports and slices generated textures.
5

Set Pixels Per Unit

Set how many exported sprite pixels equal one Unity world unit.
6

Capture

Click Capture. Pixelate creates a target-named folder inside your export location.
Export Location must be inside the Unity project’s Assets/ folder. If the selected path is missing or invalid, Pixelate resets it to Assets/.

Folder layout

Static image capture:
Assets/YourExportFolder/
  TargetName/
    TargetName.png
    TargetName_N.png
Animation capture:
Assets/YourExportFolder/
  TargetName/
    ClipName/
      TargetName_ClipName.png
      TargetName_ClipName_N.png
Normal-map files are created only when the profile’s Normal Map section is enabled. Pixelate also assigns each generated _N.png as the matching diffuse sprite sheet’s _NormalMap secondary texture during export.

Slicing behavior

Pixelate applies these import settings to generated sprite sheets:
SettingValue
Texture typeSprite
Sprite modeSingle for static images, Multiple for animation atlases
Mesh typeFull Rect
PivotOutput > Pivot
Pixels Per UnitOutput > Pixels Per Unit
Filter modePoint when Camera > Pixelated is enabled
CompressionUncompressed when Camera > Pixelated is enabled
Generate Physics ShapeDisabled
Capture does not create .anim files. Use Set up sprite animations after export if you need Unity animation clips.