Pixelate exports PNG files into your Unity project’sDocumentation Index
Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Assets/ folder, refreshes the Asset Database, and configures the textures as sprites.
Export setup
Choose overwrite behavior
Leave Override Captures on to replace matching files. Turn it off to let Pixelate create unique file names.
Export Location must be inside the Unity project’s
Assets/ folder. If the selected path is missing or invalid, Pixelate resets it to Assets/.Folder layout
Static image capture:_N.png as the matching diffuse sprite sheet’s _NormalMap secondary texture during export.
Slicing behavior
Pixelate applies these import settings to generated sprite sheets:| Setting | Value |
|---|---|
| Texture type | Sprite |
| Sprite mode | Single for static images, Multiple for animation atlases |
| Mesh type | Full Rect |
| Pivot | Output > Pivot |
| Pixels Per Unit | Output > Pixels Per Unit |
| Filter mode | Point when Camera > Pixelated is enabled |
| Compression | Uncompressed when Camera > Pixelated is enabled |
| Generate Physics Shape | Disabled |
Capture does not create
.anim files. Use Set up sprite animations after export if you need Unity animation clips.