Assets/ folder, refreshes the Asset Database, and configures the textures as sprites.
Export setup
1
Open Output
Select the
PixelateCaptureManager and open Output.2
Choose Export Location
Click the export location field and choose a folder under
Assets/.3
Choose overwrite behavior
Leave Override Captures on to replace matching files. Turn it off to let Pixelate create unique file names.
4
Set Pivot
Set the sprite pivot used when Pixelate imports and slices generated textures.
5
Set Pixels Per Unit
Set how many exported sprite pixels equal one Unity world unit.
6
Capture
Click Capture. Pixelate creates a target-named folder inside your export location.
Export Location must be inside the Unity project’s
Assets/ folder. If the selected path is missing or invalid, Pixelate resets it to Assets/.Folder layout
Static image capture:_N.png as the matching diffuse sprite sheet’s _NormalMap secondary texture during export.
Slicing behavior
Pixelate applies these import settings to generated sprite sheets:Capture does not create
.anim files. Use Set up sprite animations after export if you need Unity animation clips.