PixelateProfile when you want multiple capture managers to share the same palette settings.
Choose a palette mode
Open the Color Palette section on the capture manager or on a savedPixelateProfile asset.
Auto palette
1
Enable color palette
Check the Color Palette section.
2
Select auto generate palette
Choose Auto Generate Palette. New profiles start in this mode with Medium detail.
3
Pick palette detail
Use Low for
8 colors, Medium for 12, or High for 16. Choose Custom to edit Color Count.4
Preview
Check the preview before capture. Adjust detail if the output is too flat or too noisy.
Editable when Palette Detail is Custom. Low, Medium, and High show their fixed counts as read-only values. Minimum custom value is
1.Save a generated palette
After Pixelate generates a preview with auto palette enabled, review the generated palette above Save Palette in the Color Palette section. Click Save Palette to save a PNG palette in the export folder without changing the local or shared profile. Assign that PNG as a Custom Palette only when you want the profile to reuse it.Custom palette
1
Create a palette PNG
Make a 1-pixel-tall PNG. Each pixel across the width is one palette color.
2
Import the PNG
Drag it into Unity.
3
Set import settings
Select the palette texture and use sRGB color, point filtering, clamp wrap mode, no mipmaps, and no compression.
4
Assign it
In Color Palette, choose Custom Palette and drag the texture into Custom Palette.
If the assigned custom palette is missing or imported with incompatible settings, Pixelate ignores it and captures without palette limiting. When Pixelate detects incompatible import settings, use Fix import settings below the Custom Palette field.