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Palette settings live in the capture manager’s local profile by default. Save or assign a PixelateProfile when you want multiple capture managers to share the same palette settings.

Choose a palette mode

Open the Color Palette section on the capture manager or on a saved PixelateProfile asset.

Auto palette

1

Enable color palette

Check the Color Palette section.
2

Select auto generate palette

Choose Auto Generate Palette. New profiles start in this mode with Medium detail.
3

Pick palette detail

Use Low for 8 colors, Medium for 12, or High for 16. Choose Custom to edit Color Count.
4

Preview

Check the preview before capture. Adjust detail if the output is too flat or too noisy.
Color Count
int
default:"16"
Editable when Palette Detail is Custom. Low, Medium, and High show their fixed counts as read-only values. Minimum custom value is 1.

Save a generated palette

After Pixelate generates a preview with auto palette enabled, review the generated palette above Save Palette in the Color Palette section. Click Save Palette to save a PNG palette in the export folder without changing the local or shared profile. Assign that PNG as a Custom Palette only when you want the profile to reuse it.

Custom palette

1

Create a palette PNG

Make a 1-pixel-tall PNG. Each pixel across the width is one palette color.
2

Import the PNG

Drag it into Unity.
3

Set import settings

Select the palette texture and use sRGB color, point filtering, clamp wrap mode, no mipmaps, and no compression.
4

Assign it

In Color Palette, choose Custom Palette and drag the texture into Custom Palette.
If the assigned custom palette is missing or imported with incompatible settings, Pixelate ignores it and captures without palette limiting. When Pixelate detects incompatible import settings, use Fix import settings below the Custom Palette field.

Full-color output

Uncheck the Color Palette section to capture without palette limiting.