Assets/Pixelate. The package is organized so editor code, shaders, documentation, and demo content stay separate.
Assets/
Pixelate/
Documentation/
DEMO/
Animations/
Models/
Scenes/
Sprites/
URP/
Resources/
Editor/
Scripts/
Editor/
Shaders/
Folder guide
| Folder | Purpose |
|---|---|
Documentation | Offline HTML documentation and links to the hosted docs. |
DEMO/Animations | Source 3D animation clips and example generated 2D animation assets. |
DEMO/Models | Demo model, materials, textures, and prefab used by the sample scenes. |
DEMO/Scenes | Included scenes for capturing and previewing generated sprites. |
DEMO/Sprites | Example diffuse, normal-map, and palette textures generated with Pixelate. |
DEMO/URP | Pre-configured URP renderer assets for the demo scenes. |
Resources/Editor | Editor UI images used by the Pixelate inspector. |
Scripts | Runtime-safe data types, capture manager, profiles, utility code, and sprite slicing. |
Scripts/Editor | Custom inspectors, menu items, editor capture logic, and profile UI. |
Shaders | Capture, palette snapping, normal-map, and sprite-lighting shaders. |
Generated captures should go into your own folder under
Assets/, not inside Pixelate’s package folders.