# Pixelate > The official documentation for Pixelate - The best way to turn 3D art into 2D pixel-art sprite sheets. ## Docs - [Animation capture](https://docs.pixelate.tomblack.ca/animation.md): Capture one or more AnimationClips into sliced sprite sheet atlases. - [Camera settings](https://docs.pixelate.tomblack.ca/camera.md): Set sprite frame size and pixel-art import behavior on a Pixelate capture manager. - [Color palette](https://docs.pixelate.tomblack.ca/color-palette.md): Use automatic palettes, custom palettes, or full-color output in Pixelate. - [FAQ](https://docs.pixelate.tomblack.ca/faq.md): Short answers to common Pixelate setup, capture, palette, and lighting questions. - [Convert a 3D animation](https://docs.pixelate.tomblack.ca/guides/3d-to-2d-animation.md): Turn a Unity animation clip into a sliced 2D pixel-art sprite sheet. - [Use a custom palette](https://docs.pixelate.tomblack.ca/guides/custom-palette.md): Create a palette texture and assign it to a PixelateProfile. - [Set up sprite animations](https://docs.pixelate.tomblack.ca/guides/sprite-animation-setup.md): Turn Pixelate sprite sheets into Unity animation clips. - [Use Pixelate with URP](https://docs.pixelate.tomblack.ca/guides/using-with-urp.md): Capture Pixelate sprites in a Universal Render Pipeline project and use normal maps with 2D lighting. - [Image capture](https://docs.pixelate.tomblack.ca/image-capture.md): Capture one static frame from a 3D object and export it as a sliced sprite. - [Pixelate Documentation](https://docs.pixelate.tomblack.ca/index.md): The official documentation for Pixelate - The best way to turn 3D art into 2D pixel-art sprite sheets. - [Install Pixelate](https://docs.pixelate.tomblack.ca/installation.md): Import Pixelate into a Unity project and confirm the package is ready to capture sprites. - [Normal maps](https://docs.pixelate.tomblack.ca/normal-map.md): Export matching normal maps for Pixelate sprite sheets and use them with 2D lighting. - [Export and slicing](https://docs.pixelate.tomblack.ca/output.md): Choose where Pixelate writes files and understand how generated sprite sheets are sliced. - [Preview](https://docs.pixelate.tomblack.ca/preview.md): Check framing, draw mode, and animation frames before capturing with Pixelate. - [Pixelate profiles](https://docs.pixelate.tomblack.ca/profiles.md): Use local profile settings or PixelateProfile assets to manage palette and normal-map settings. - [Quickstart](https://docs.pixelate.tomblack.ca/quickstart.md): Capture a first Pixelate sprite sheet in a few focused steps. - [Render pipelines](https://docs.pixelate.tomblack.ca/render-pipelines.md): Use Pixelate with URP for Sprite-Lit 2D lighting, or configure Built-in projects when needed. - [Troubleshooting](https://docs.pixelate.tomblack.ca/troubleshooting.md): Fix common Pixelate setup, capture, export, palette, slicing, and lighting problems.