Pixelate is a Unity Editor tool for turning 3D models and animation clips into pixel-art sprite sheets. It can also export matching normal maps for 2D lighting.Documentation Index
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Install Pixelate
Import Pixelate, add the required Unity packages, and confirm the demo folders are present.
Capture your first sprite
Follow the shortest path from a scene object to a sliced sprite sheet.
Image capture
Capture one static frame from a model or prop.
Animation capture
Capture one or more animation clips into sprite sheet atlases.
Profiles
Reuse palette, normal-map, and render settings across capture managers.
Troubleshooting
Fix setup, export, palette, slicing, and lighting problems.
Basic workflow
Create a capture manager
In Unity, select Pixelate > Create Capture Manager. This creates a GameObject with
PixelateCaptureManager.Assign a target and camera
In the inspector, assign the GameObject you want to capture and the camera that frames it.
Create or assign a profile
Use the Pixelate Profile card to create or assign a
PixelateProfile. The profile stores palette, normal-map, and render settings.Choose static or animation capture
Leave Animation off for a single image. Turn Animation on and add Source Clips to capture sprite sheets.
Pixelate runs from the Unity Editor. You do not need Play Mode for normal capture workflows.