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Pixelate is a Unity Editor tool for turning 3D models and animation clips into pixel-art sprite sheets. It can also export matching normal maps for 2D lighting.

Install Pixelate

Import Pixelate, add the required Unity packages, and confirm the demo folders are present.

Capture your first sprite

Follow the shortest path from a scene object to a sliced sprite sheet.

Image capture

Capture one static frame from a model or prop.

Animation capture

Capture one or more animation clips into sprite sheet atlases.

Profiles

Reuse palette, normal-map, and render settings across capture managers.

Troubleshooting

Fix setup, export, palette, slicing, and lighting problems.

Basic workflow

1

Create a capture manager

In Unity, select Pixelate > Create Capture Manager. This creates a GameObject with PixelateCaptureManager.
2

Assign a target and camera

In the inspector, assign the GameObject you want to capture and the camera that frames it.
3

Create or assign a profile

Use the Pixelate Profile card to create or assign a PixelateProfile. The profile stores palette, normal-map, and render settings.
4

Choose static or animation capture

Leave Animation off for a single image. Turn Animation on and add Source Clips to capture sprite sheets.
5

Pick an export folder and capture

Choose an export folder under Assets/, then click Capture.
Pixelate runs from the Unity Editor. You do not need Play Mode for normal capture workflows.