Skip to main content
Each capture manager starts with local palette and normal-map settings. Save them as a PixelateProfile only when you want multiple capture managers to share the same look.

Save or assign a profile

1

Select the capture manager

Select the GameObject with PixelateCaptureManager.
2

Find the Pixelate Profile card

The profile card appears above Color Palette and Normal Map.
3

Save or assign a profile

Click Save to turn the local settings into a reusable asset, or drag an existing PixelateProfile into the profile field.
4

Edit look settings

Use Color Palette and Normal Map to change the local or assigned profile.

What profiles control

What stays local

These settings stay on each PixelateCaptureManager:
  • Target
  • Capture Camera, Cell Size, and Pixelated
  • Animation Source Clips
  • Frames Per Second
  • Preview Frame
  • Pivot
  • Pixels Per Unit
  • Output Location
  • Override Captures
Preview Draw Mode and the preview loop toggle are Unity Editor preferences, not profile settings.
Use one saved profile for a character set when every animation should share the same palette and normal-map settings. Use Unlink to copy an assigned profile’s current values back into the manager’s local profile.