PixelateProfile only when you want multiple capture managers to share the same look.
Save or assign a profile
1
Select the capture manager
Select the GameObject with
PixelateCaptureManager.2
Find the Pixelate Profile card
The profile card appears above Color Palette and Normal Map.
3
Save or assign a profile
Click Save to turn the local settings into a reusable asset, or drag an existing
PixelateProfile into the profile field.4
Edit look settings
Use Color Palette and Normal Map to change the local or assigned profile.
What profiles control
What stays local
These settings stay on eachPixelateCaptureManager:
- Target
- Capture Camera, Cell Size, and Pixelated
- Animation Source Clips
- Frames Per Second
- Preview Frame
- Pivot
- Pixels Per Unit
- Output Location
- Override Captures