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This is the shortest path to a first Pixelate capture.

Common setup

1

Create a capture manager

In the Hierarchy, right-click and select Pixelate > Pixelate Capture Manager. Select the new Pixelate Capture Manager GameObject.
2

Assign the target

Drag the GameObject you want to capture into Target.
3

Assign the camera

In Camera, assign the camera that frames the target. Use an orthographic camera for predictable sprite output.
4

Set the output size

In Camera, set Cell Size. Start with 64 x 64.
5

Preview the result

Use Preview to check framing. Adjust the camera or Cell Size until the target fits.
6

Review profile settings

Leave the local profile defaults for your first capture. Save a PixelateProfile later when you want to reuse palette or normal-map settings.
7

Choose an export folder

In Output, choose a folder under Assets/.

Choose a capture type

Capture one image

Use this path for props, icons, portraits, items, or any object that needs one sprite.

Capture an animation

Use this path for walk cycles, attacks, idle loops, or any object that needs multiple frames.

After capture

Set up sprite animations

Turn sliced Pixelate sprite sheets into Unity animation clips.

Use 2D lights in URP

Use generated normal maps with Sprite-Lit materials and Light 2D.