Common setup
1
Create a capture manager
In the Hierarchy, right-click and select Pixelate > Pixelate Capture Manager. Select the new Pixelate Capture Manager GameObject.
2
Assign the target
Drag the GameObject you want to capture into Target.
3
Assign the camera
In Camera, assign the camera that frames the target. Use an orthographic camera for predictable sprite output.
4
Set the output size
In Camera, set Cell Size. Start with
64 x 64.5
Preview the result
Use Preview to check framing. Adjust the camera or Cell Size until the target fits.
6
Review profile settings
Leave the local profile defaults for your first capture. Save a
PixelateProfile later when you want to reuse palette or normal-map settings.7
Choose an export folder
In Output, choose a folder under
Assets/.Choose a capture type
Capture one image
Use this path for props, icons, portraits, items, or any object that needs one sprite.
Capture an animation
Use this path for walk cycles, attacks, idle loops, or any object that needs multiple frames.
After capture
Set up sprite animations
Turn sliced Pixelate sprite sheets into Unity animation clips.
Use 2D lights in URP
Use generated normal maps with Sprite-Lit materials and Light 2D.