This walkthrough captures a simple static sprite. After this works, use the same setup for animation clips.Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Capture a static sprite
Create a capture manager
Select Pixelate > Create Capture Manager. Select the new Pixelate Capture Manager GameObject.
Assign the camera
In Camera, assign the camera that frames the target. Use an orthographic camera for predictable sprite output.
Create a profile
In the Pixelate Profile card, click the create button or assign an existing
PixelateProfile.Preview the result
Use the Preview section to check framing. Switch between Lit, Unlit, and Normal when normal maps are enabled.
A static capture creates
{TargetName}.png. If Normal Map is enabled in the profile, it also creates {TargetName}_NormalMap.png.Capture animation clips
Turn on the Animation section, add one or more Source Clips, set Frames Per Second, then click Capture again. Each clip gets its own atlas.Image capture
Learn the static image workflow.
Animation capture
Learn Source Clips, FPS, preview frames, and output folders.