Use image capture for props, portraits, items, icons, or any object that does not need animation frames.Documentation Index
Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Setup
Assign target and capture camera
Set Target to the GameObject you want to render. In Camera, set Capture Camera to the camera framing the object. When the capture manager is selected, Pixelate isolates the target and its children so other scene objects do not appear in previews or captures.
Review profile settings
Use the local profile settings for palette and normal-map output, or save/assign a
PixelateProfile if you want to reuse the same look elsewhere.Check preview
Use Preview to confirm the object fits inside the cell. Adjust the camera or Camera > Cell Size if needed.
Output
For a target namedCrate, Pixelate creates:
| File | When created |
|---|---|
Crate/Crate.png | Always. |
Crate/Crate_N.png | When Normal Map is enabled in the profile. |
Useful settings
Width and height of the captured sprite cell.
Pivot assigned to the imported sprite.
Sprite import scale assigned to exported diffuse and normal-map textures.
Enables auto palette generation, custom palette snapping, or full-color output.
Enables matching normal-map output for lit sprites.