This guide shows the full animation workflow with the current Pixelate inspector.Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Before you start
- A 3D model is in your scene.
- The model has an
Animator. - One or more
AnimationClipassets are available. - A camera frames the model.
- Pixelate is imported into the project.
Capture the animation
Create a profile
Create or assign a
PixelateProfile. Set Render > Cell Size to the sprite resolution you want.Add clips
Add each animation to Source Clips. Leave Speed at
1 unless you want to sample the clip faster or slower.Preview frames
Scrub Preview Frame and adjust the camera until the model stays inside the sprite cell.