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Documentation Index

Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt

Use this file to discover all available pages before exploring further.

Use a custom palette when every captured sprite must use the same fixed colors.

Create the palette texture

1

Make a 1-pixel-tall image

Create a PNG that is exactly 1 pixel tall. Each pixel along the width is one palette color.
2

Import it into Unity

Drag the PNG into your project.
3

Select the texture

In the Inspector, set the import settings.

Import settings

Use these settings for the palette texture:
SettingValue
Texture TypeDefault
Wrap ModeClamp
Filter ModePoint
Mip MapsOff
CompressionNone
Apply the import changes before assigning the palette.

Assign the palette

1

Open the profile

Select the capture manager and open its PixelateProfile.
2

Enable Color Palette

Check Color Palette.
3

Choose Custom Palette

Select Custom Palette.
4

Assign the texture

Drag your palette PNG into Custom Palette.
5

Preview

Check the preview before capture.
If the palette texture has invalid import settings, Pixelate blocks capture and shows validation guidance in the inspector.