Pixelate supports Built-in Render Pipeline and Universal Render Pipeline capture workflows. Set the profile’s Normal Map > Material Pipeline to match your project.Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Choose the pipeline
- Built-in
- URP
Use Built-in when the project has no render pipeline asset assigned in Project Settings > Graphics or Quality.For lit sprites, use the included
ToonLitSprite shader and assign the generated normal map.Set the profile
URP checklist
- Universal Render Pipeline is installed.
- A URP asset is assigned in Project Settings > Graphics.
- The URP asset uses a 2D Renderer when you want Sprite-Lit lighting.
- The sprite material uses
Universal Render Pipeline/2D/Sprite-Lit-Default. - The generated normal map is assigned to the material.
Built-in checklist
- No URP asset is assigned in Graphics or Quality settings.
- The sprite material uses
ToonLitSprite. - The generated normal map is assigned to the material.
- A light is present in the scene where you preview the sprite.