Skip to main content

Documentation Index

Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt

Use this file to discover all available pages before exploring further.

Pixelate supports Built-in Render Pipeline and Universal Render Pipeline capture workflows. Set the profile’s Normal Map > Material Pipeline to match your project.

Choose the pipeline

Use Built-in when the project has no render pipeline asset assigned in Project Settings > Graphics or Quality.For lit sprites, use the included ToonLitSprite shader and assign the generated normal map.

Set the profile

1

Open the profile

Select the capture manager and open the assigned PixelateProfile.
2

Open Normal Map

Expand Normal Map.
3

Choose Material Pipeline

Set Material Pipeline to URP or Built-in.
4

Read warnings

Pixelate shows a warning if the selected pipeline does not appear to match the current Unity project.

URP checklist

  • Universal Render Pipeline is installed.
  • A URP asset is assigned in Project Settings > Graphics.
  • The URP asset uses a 2D Renderer when you want Sprite-Lit lighting.
  • The sprite material uses Universal Render Pipeline/2D/Sprite-Lit-Default.
  • The generated normal map is assigned to the material.

Built-in checklist

  • No URP asset is assigned in Graphics or Quality settings.
  • The sprite material uses ToonLitSprite.
  • The generated normal map is assigned to the material.
  • A light is present in the scene where you preview the sprite.