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Documentation Index

Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt

Use this file to discover all available pages before exploring further.

Render settings live in the assigned PixelateProfile.

Settings

Cell Size
Vector2Int
default:"128, 128"
Width and height of each captured frame in pixels.
Keeps width and height matched when you edit the cell size.
Pivot
Vector2
default:"0.5, 0.5"
Sprite pivot assigned during import. Use 0.5, 0.5 for center or 0.5, 0 for bottom center.
Pixelated
boolean
default:"true"
Uses point filtering and uncompressed texture import settings for crisp pixel art.

Pick a cell size

Start small and increase only when the target needs more detail.
Cell sizeGood for
64 x 64Small props and tiny characters.
128 x 128Most characters and items.
256 x 256Large characters or detailed renders.
Larger cell sizes make animation atlases grow quickly. If capture validation reports an atlas over 4096 x 4096, reduce Cell Size or Frames Per Second.