Use image capture for props, portraits, items, icons, or any object that does not need animation frames.Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Setup
Assign Target and Capture Camera
Set Target to the GameObject you want to render. Set Capture Camera to the camera framing the object.
Assign a Pixelate Profile
Create or assign a profile. Use it to set palette, normal-map, and render settings.
Check Preview
Use Preview to confirm the object fits inside the cell. Adjust the camera or profile Cell Size if needed.
Output
For a target namedCrate, Pixelate creates:
| File | When created |
|---|---|
Crate/Crate.png | Always. |
Crate/Crate_NormalMap.png | When Normal Map is enabled in the profile. |
Useful profile settings
Width and height of the captured sprite cell.
Pivot assigned to the imported sprite.
Enables auto palette generation, custom palette snapping, or full-color output.
Enables matching normal-map output for lit sprites.