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Documentation Index

Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt

Use this file to discover all available pages before exploring further.

Use image capture for props, portraits, items, icons, or any object that does not need animation frames.

Setup

1

Leave Animation off

In the PixelateCaptureManager inspector, keep the Animation section unchecked.
2

Assign Target and Capture Camera

Set Target to the GameObject you want to render. Set Capture Camera to the camera framing the object.
3

Assign a Pixelate Profile

Create or assign a profile. Use it to set palette, normal-map, and render settings.
4

Check Preview

Use Preview to confirm the object fits inside the cell. Adjust the camera or profile Cell Size if needed.
5

Choose Export Location

In Export Settings, pick a folder under Assets/.
6

Click Capture

Pixelate writes the image and imports it as a sprite.

Output

For a target named Crate, Pixelate creates:
FileWhen created
Crate/Crate.pngAlways.
Crate/Crate_NormalMap.pngWhen Normal Map is enabled in the profile.
The folder name comes from the target GameObject name. Pixelate creates the folder inside your selected export location.

Useful profile settings

Render > Cell Size
Vector2Int
default:"128, 128"
Width and height of the captured sprite cell.
Render > Pivot
Vector2
default:"0.5, 0.5"
Pivot assigned to the imported sprite.
Color Palette
section
Enables auto palette generation, custom palette snapping, or full-color output.
Normal Map
section
Enables matching normal-map output for lit sprites.
For clean pixel art, use an orthographic camera and keep Pixelated enabled in the profile’s Render section.