Use animation capture for walk cycles, attacks, idle loops, effects, and any object that needs multiple frames.Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Setup
Turn on Animation
In the
PixelateCaptureManager inspector, check the Animation section. This switches the capture from static image to animation.Set Frames Per Second
Choose how many frames Pixelate samples per second of animation. Start with
12 or 20.If Animation is enabled but no Source Clips are assigned, Pixelate falls back to a static image capture.
Output
For a target namedHero and a clip named Run, Pixelate creates:
| File | When created |
|---|---|
Hero/Run/Hero_Run.png | Always. |
Hero/Run/Hero_Run_NormalMap.png | When Normal Map is enabled in the profile. |
Atlas size
Pixelate arranges frames in a square grid.4096 x 4096. If validation blocks capture, lower Frames Per Second, reduce Cell Size, increase clip speed, or split the animation into shorter clips.
Source clip speed
Speed changes how quickly Pixelate samples that clip:
| Speed | Result |
|---|---|
0.5 | Slower animation, more sampled frames. |
1 | Normal clip speed. |
2 | Faster animation, fewer sampled frames. |