Normal maps let a 2D sprite react to lights while still using a flat sprite sheet.Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Enable normal-map output
Set Lighting Steps
Use Lighting Steps to control how many lighting bands Pixelate uses. Start with
4.Set Material Pipeline
Choose URP for Universal Render Pipeline projects or Built-in for Built-in Render Pipeline projects.
Output files
When Normal Map is enabled, Pixelate writes a second PNG next to the diffuse sprite sheet.| Capture | Normal-map file |
|---|---|
| Static image | {TargetName}_NormalMap.png |
| Animation clip | {TargetName}_{ClipName}_NormalMap.png |
Use the normal map
- Built-in
- URP
- Create a material.
- Set the shader to
ToonLitSprite. - Assign the sprite sheet to the material’s diffuse texture field.
- Assign the generated normal map to the material’s normal map field.
- Assign the material to your Sprite Renderer.