Pixelate exports PNG files into your Unity project’sDocumentation Index
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Assets/ folder, refreshes the Asset Database, and configures the textures as sprites.
Export setup
Choose overwrite behavior
Leave Override Captures on to replace matching files. Turn it off to let Pixelate create unique file names.
Folder layout
Static image capture:Slicing behavior
Pixelate applies these import settings to generated sprite sheets:| Setting | Value |
|---|---|
| Texture type | Sprite |
| Sprite mode | Single for static images, Multiple for animation atlases |
| Mesh type | Full Rect |
| Pivot | Profile Render > Pivot |
| Filter mode | Point when Pixelated is enabled |
| Compression | Uncompressed when Pixelated is enabled |
Capture does not create
.anim files. Use Set up sprite animations after export if you need Unity animation clips.