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Documentation Index

Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt

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Pixelate exports PNG files into your Unity project’s Assets/ folder, refreshes the Asset Database, and configures the textures as sprites.

Export setup

1

Open Export Settings

Select the PixelateCaptureManager and open Export Settings.
2

Choose Export Location

Click the export location field and choose a folder under Assets/.
3

Choose overwrite behavior

Leave Override Captures on to replace matching files. Turn it off to let Pixelate create unique file names.
4

Capture

Click Capture. Pixelate creates a target-named folder inside your export location.
Export Location must be inside the Unity project’s Assets/ folder. Pixelate blocks capture for paths outside the project.

Folder layout

Static image capture:
Assets/YourExportFolder/
  TargetName/
    TargetName.png
    TargetName_NormalMap.png
Animation capture:
Assets/YourExportFolder/
  TargetName/
    ClipName/
      TargetName_ClipName.png
      TargetName_ClipName_NormalMap.png
Normal-map files are created only when the profile’s Normal Map section is enabled.

Slicing behavior

Pixelate applies these import settings to generated sprite sheets:
SettingValue
Texture typeSprite
Sprite modeSingle for static images, Multiple for animation atlases
Mesh typeFull Rect
PivotProfile Render > Pivot
Filter modePoint when Pixelated is enabled
CompressionUncompressed when Pixelated is enabled
Capture does not create .anim files. Use Set up sprite animations after export if you need Unity animation clips.