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Documentation Index

Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt

Use this file to discover all available pages before exploring further.

Palette settings live in the assigned PixelateProfile.

Choose a palette mode

Open the profile’s Color Palette section.
ModeUse when
Auto Generate PaletteYou want Pixelate to build a palette from the captured image.
Custom PaletteYou already have a palette texture and want every pixel snapped to it.
Section uncheckedYou want full-color output without palette limiting.

Auto palette

1

Enable Color Palette

Check the Color Palette section.
2

Select Auto Generate Palette

Choose Auto Generate Palette.
3

Pick Palette Detail

Use Low, Medium, or High for quick choices. Choose Custom to expose Color Count.
4

Preview

Check the preview before capture. Adjust detail if the output is too flat or too noisy.
Color Count
int
default:"16"
Available when Palette Detail is Custom. Minimum value is 1.

Save a generated palette

After Pixelate generates a preview with auto palette enabled, click Save Palette in the Color Palette section. Pixelate saves a PNG palette in the export folder and can assign it as the profile’s custom palette.

Custom palette

1

Create a palette PNG

Make a 1-pixel-tall PNG. Each pixel across the width is one palette color.
2

Import the PNG

Drag it into Unity.
3

Set import settings

Select the palette texture and use point filtering, clamp wrap mode, no mipmaps, and no compression.
4

Assign it

In Color Palette, choose Custom Palette and drag the texture into Custom Palette.
Pixelate blocks capture when a custom palette texture is not imported with Pixelate-compatible settings.

Full-color output

Uncheck the Color Palette section to capture without palette limiting.