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Use this page when adding Pixelate to a Unity project for the first time.

Requirements

  • Any version of Unity 6.
  • Universal Render Pipeline is recommended when you want Sprite-Lit 2D lighting and normal maps.

Import Pixelate

1

Open Package Manager

In Unity, open Window > Package Manager.
2

Find Pixelate

Set the package list to My Assets, then search for Pixelate.
3

Download and import

Select Pixelate, click Download if needed, then click Import.
4

Accept dependencies

If Unity asks to install or enable dependencies, accept them.
5

Import the files

In the Import Unity Package window, keep the Pixelate files selected and click Import.
6

Confirm the folder

After import, confirm that Assets/Pixelate exists in the Project window.
7

Open the capture scene

Open Assets/Pixelate/DEMO/Scenes/Capturing.unity to inspect the included setup.
Pixelate writes generated captures inside the Unity project’s Assets/ folder.

Next step

Read Demos to see what the included scenes are for, then go to Capture your first sprite.