Use this page when adding Pixelate to a project for the first time.Documentation Index
Fetch the complete documentation index at: https://docs.tomblack.ca/llms.txt
Use this file to discover all available pages before exploring further.
Requirements
- Unity version supported by your Pixelate release. This branch is maintained against Unity
6000.4.1f1. - A Unity project with assets under the project
Assets/folder. - Unity’s 2D Sprite package if you want to inspect or edit generated sprite slices.
- Universal Render Pipeline installed only if your project uses URP.
Import Pixelate
Choose the package for your project
Import the Pixelate package that matches your render pipeline. If your release includes separate Built-in and URP packages, choose the one that matches the Unity project.
Import the package
In Unity, select Assets > Import Package > Custom Package, choose the Pixelate
.unitypackage, and import the files.Important folders
| Folder | Purpose |
|---|---|
Assets/Pixelate/Scripts | Capture, slicing, profile, and editor scripts. |
Assets/Pixelate/Shaders | Shaders used for Pixelate capture and sprite lighting. |
Assets/Pixelate/Settings | Example PixelateProfile assets. |
Assets/Pixelate/Scenes | Demo scenes for capture and visualization. |
Assets/Pixelate/DEMO | Demo model, animation, palette, and sprite assets. |