> ## Documentation Index
> Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt
> Use this file to discover all available pages before exploring further.

# Export and slicing

> Choose where Pixelate writes files and understand how generated sprite sheets are sliced.

Pixelate exports PNG files into your Unity project's `Assets/` folder, refreshes the Asset Database, and configures the textures as sprites.

## Export setup

<Steps>
  <Step title="Open Output">
    Select the `PixelateCaptureManager` and open **Output**.
  </Step>

  <Step title="Choose Export Location">
    Click the export location field and choose a folder under `Assets/`.
  </Step>

  <Step title="Choose overwrite behavior">
    Leave **Override Captures** on to replace matching files. Turn it off to let Pixelate create unique file names.
  </Step>

  <Step title="Set Pivot">
    Set the sprite pivot used when Pixelate imports and slices generated textures.
  </Step>

  <Step title="Set Pixels Per Unit">
    Set how many exported sprite pixels equal one Unity world unit.
  </Step>

  <Step title="Capture">
    Click **Capture**. Pixelate creates a target-named folder inside your export location.
  </Step>
</Steps>

<Note>
  Export Location must be inside the Unity project's `Assets/` folder. If the selected path is missing or invalid, Pixelate resets it to `Assets/`.
</Note>

## Folder layout

Static image capture:

```text theme={null}
Assets/YourExportFolder/
  TargetName/
    TargetName.png
    TargetName_N.png
```

Animation capture:

```text theme={null}
Assets/YourExportFolder/
  TargetName/
    ClipName/
      TargetName_ClipName.png
      TargetName_ClipName_N.png
```

Normal-map files are created only when the profile's **Normal Map** section is enabled. Pixelate also assigns each generated `_N.png` as the matching diffuse sprite sheet's `_NormalMap` secondary texture during export.

## Slicing behavior

Pixelate applies these import settings to generated sprite sheets:

| Setting                | Value                                                    |
| ---------------------- | -------------------------------------------------------- |
| Texture type           | Sprite                                                   |
| Sprite mode            | Single for static images, Multiple for animation atlases |
| Mesh type              | Full Rect                                                |
| Pivot                  | **Output > Pivot**                                       |
| Pixels Per Unit        | **Output > Pixels Per Unit**                             |
| Filter mode            | Point when **Camera > Pixelated** is enabled             |
| Compression            | Uncompressed when **Camera > Pixelated** is enabled      |
| Generate Physics Shape | Disabled                                                 |

<Note>
  Capture does not create `.anim` files. Use [Set up sprite animations](/guides/sprite-animation-setup) after export if you need Unity animation clips.
</Note>
