> ## Documentation Index
> Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt
> Use this file to discover all available pages before exploring further.

# Install Pixelate

> Import Pixelate into a Unity project and confirm the package is ready to capture sprites.

Use this page when adding Pixelate to a Unity project for the first time.

## Requirements

* Any version of Unity 6.
* Universal Render Pipeline is recommended when you want Sprite-Lit 2D lighting and normal maps.

## Import Pixelate

<Steps>
  <Step title="Open Package Manager">
    In Unity, open **Window > Package Manager**.
  </Step>

  <Step title="Find Pixelate">
    Set the package list to **My Assets**, then search for **Pixelate**.
  </Step>

  <Step title="Download and import">
    Select Pixelate, click **Download** if needed, then click **Import**.
  </Step>

  <Step title="Accept dependencies">
    If Unity asks to install or enable dependencies, accept them.
  </Step>

  <Step title="Import the files">
    In the **Import Unity Package** window, keep the Pixelate files selected and click **Import**.
  </Step>

  <Step title="Confirm the folder">
    After import, confirm that `Assets/Pixelate` exists in the Project window.
  </Step>

  <Step title="Open the capture scene">
    Open `Assets/Pixelate/DEMO/Scenes/Capturing.unity` to inspect the included setup.
  </Step>
</Steps>

<Warning>
  Pixelate writes generated captures inside the Unity project's `Assets/` folder.
</Warning>

## Next step

Read [Demos](/demos) to see what the included scenes are for, then go to [Capture your first sprite](/quickstart).
