> ## Documentation Index
> Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt
> Use this file to discover all available pages before exploring further.

# Introduction

> The official documentation for Pixelate - The best way to turn 3D art into 2D pixel-art sprite sheets.

<CardGroup cols={2}>
  <Card title="Install Pixelate" icon="download" href="/installation">
    Import Pixelate and confirm the package is ready to use.
  </Card>

  <Card title="Render pipelines" icon="unity" iconType="brands" href="/render-pipelines">
    Choose URP for the recommended normal-map lighting workflow.
  </Card>

  <Card title="Asset contents" icon="folder-tree" href="/asset-contents">
    See what each folder in the package is for.
  </Card>

  <Card
    title="Demos"
    icon={
  <svg xmlns="http://www.w3.org/2000/svg" width="24" height="24" viewBox="0 0 24 24" fill="none" stroke="currentColor" strokeWidth="2" strokeLinecap="round" strokeLinejoin="round">
    <path d="M4 6h5" />
    <path d="M15 6h5" />
    <path d="M4 12h10" />
    <path d="M18 12h2" />
    <path d="M4 18h3" />
    <path d="M13 18h7" />
    <circle cx="12" cy="6" r="3" />
    <circle cx="16" cy="12" r="2" />
    <circle cx="10" cy="18" r="3" />
  </svg>
}
    href="/demos"
  >
    Open the included capture and lighting scenes.
  </Card>
</CardGroup>

## What Pixelate creates

| Capture type   | Output                                                                         |
| -------------- | ------------------------------------------------------------------------------ |
| Static image   | A sliced sprite PNG, plus an optional `_N.png` normal map.                     |
| Animation clip | A sprite sheet atlas for each clip, plus optional matching normal-map atlases. |

<Card title="Start with a capture" icon="image" href="/quickstart">
  Set up a target, camera, preview, and export folder.
</Card>

<Note>
  Pixelate does not require Play Mode. Capture workflows run from the Unity Editor.
</Note>
