> ## Documentation Index
> Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt
> Use this file to discover all available pages before exploring further.

# FAQ

> Short answers to common Pixelate setup, capture, preview, and lighting questions.

<AccordionGroup>
  <Accordion title="What Unity version should I use?">
    Use any version of Unity 6.
  </Accordion>

  <Accordion title="What packages do I need?">
    Pixelate needs Unity's 2D Sprite package (`com.unity.2d.sprite`) for sprite slicing. Accept dependency prompts during import. URP is recommended when you want Sprite-Lit 2D lighting and normal maps.
  </Accordion>

  <Accordion title="Should I use URP or Built-in?">
    Use URP when you can. Pixelate's demo content is built for URP, and URP supports 2D lighting with normal maps out of the box. Built-in can be used for basic capture workflows. HDRP is not supported.
  </Accordion>

  <Accordion title="Do I need Play Mode to capture?">
    No. Pixelate is an Editor workflow. Normal image and animation capture do not require Play Mode.
  </Accordion>

  <Accordion title="Where should I start?">
    Start with [Install Pixelate](/installation), then [Demos](/demos), then [Capture your first sprite](/quickstart).
  </Accordion>

  <Accordion title="Why is the Capture button blocked?">
    Read the message below **Capture** or inside the active setup section. Pixelate blocks capture when required setup is missing or unsafe, such as a missing Target, Capture Camera, Animator, or an atlas over the supported size.
  </Accordion>

  <Accordion title="Why is the preview empty?">
    Make sure **Target** and **Capture Camera** are assigned, the target is visible to the camera, and **Camera > Cell Size** is above `0`.
  </Accordion>

  <Accordion title="Why do other scene objects disappear when I select a capture manager?">
    Pixelate isolates the assigned target while the capture manager is selected so unrelated scene objects do not appear in previews or captures. Deselect the capture manager to restore the scene view.
  </Accordion>

  <Accordion title="Does capture create Unity animation clips?">
    No. Pixelate creates sliced sprite sheet textures. Use Unity's Animation window or your preferred sprite-animation workflow to create `.anim` files from the generated sprites.
  </Accordion>

  <Accordion title="How do I use normal maps with URP 2D lights?">
    Use a 2D Renderer, set **Light Render Textures > Render Scale** to `1`, use a Sprite-Lit material, and turn on **Normal Maps** on the `Light2D` component.
  </Accordion>

  <Accordion title="Do transparent or cutout materials work?">
    They can work, but custom shaders and unusual alpha setups may need adjustment. Pixelate works best with Unity-compatible materials that render cleanly from the capture camera.
  </Accordion>

  <Accordion title="What should I include when asking for support?">
    Include your Unity version, Pixelate version, render pipeline, a screenshot or video, any console errors, and the steps needed to reproduce the issue.
  </Accordion>
</AccordionGroup>
