> ## Documentation Index
> Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt
> Use this file to discover all available pages before exploring further.

# Changelog

> What shipped in Pixelate, organized by release date.

<Update label="May 22, 2026">
  ## New features

  **Pixelate v2 inspector and profile redesign.** The capture manager inspector has been reorganized so settings live where you would expect to find them. The new [Camera](/camera) section owns **Cell Size** and **Pixelated**, [Output](/output) owns **Pivot** and export controls, and [profiles](/profiles) now carry just **Color Palette** and **Normal Map**. Existing capture managers and profiles migrate to the new layout automatically.

  **Grouped export layout.** Captures now write into per-target and per-clip folders, and normal maps export with a clear `_N` suffix next to their diffuse atlas. See the updated [folder layout](/output).

  | Capture        | Files                                                  |
  | -------------- | ------------------------------------------------------ |
  | Static image   | `TargetName.png`, `TargetName_N.png`                   |
  | Animation clip | `TargetName_ClipName.png`, `TargetName_ClipName_N.png` |

  **Unity 6 normal map capture.** Normal map capture now works cleanly on Unity 6. The [normal maps](/normal-map) guide covers Sprite-Lit setup and the recommended URP configuration.

  ## Updates

  * **Static captures now use the configured pivot.** Single-image captures honor the **Pivot** value you set in [Output](/output), matching animation capture behavior.
  * **Streamlined create menu.** Create a capture manager from the Hierarchy right-click menu under **Pixelate > Pixelate Capture Manager**. The top-level `Pixelate` menu entries for creating capture managers and animations have been removed.
  * **Cleaner core package.** Particle capture, the external preview window, and the standalone settings asset have been removed. The classic capture, profile, palette, normal map, preview, and export flows are unchanged.
  * **Refined preview lighting and inspector polish.** Foldouts, banner layout, logo alignment, and the **Capture** button spacing have all been tightened.

  ## Bug fixes

  * **Animated preview clears on deselect.** The animated preview pose now resets when you deselect the target, preventing the previous pose from sticking in the inspector.
  * **Safer export paths.** If the **Export Location** is missing or points outside `Assets/`, Pixelate now resets it to `Assets/` instead of failing the capture.
  * **Profile inspector reuse.** Profile inspectors reuse the same SerializedObject between repaints, fixing intermittent property drift when editing a shared profile.
</Update>

<Update label="Original">
  ## History

  | Version | Changes                                                                                                                                                                   |
  | ------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------- |
  | `v1.05` | Fixed an asset-breaking bug and reduced the margin for error.                                                                                                             |
  | `v1.04` | Fixed an exporting bug in Universal Render Pipeline and made URP the primary pipeline for Pixelate because of its features and utility.                                   |
  | `v1.03` | Added a dedicated export folder, added still object export, and fixed a major slicing bug.                                                                                |
  | `v1.02` | Added auto settings and slicing on export, real-time preview of the pixelated sprite before export, a redesigned inspector window, and a Universal Render Pipeline guide. |
  | `v1.01` | Fixed an Animation Clip legacy bug.                                                                                                                                       |
  | `v1.00` | First build.                                                                                                                                                              |
</Update>
