> ## Documentation Index
> Fetch the complete documentation index at: https://docs.pixelate.tomblack.ca/llms.txt
> Use this file to discover all available pages before exploring further.

# Camera settings

> Set sprite frame size and pixel-art import behavior on a Pixelate capture manager.

Cell size and pixelated import behavior live in the **Camera** section on each `PixelateCaptureManager`, so two capture managers can use the same profile while keeping different frame sizes.

## Settings

<ParamField path="Cell Size" type="Vector2Int" default="64, 64">
  Width and height of each captured frame in pixels.
</ParamField>

<ParamField path="Link Cell Size X and Y" type="boolean" default="false">
  Keeps width and height matched when you edit the cell size.
</ParamField>

<ParamField path="Pixelated" type="boolean" default="true">
  Uses point filtering and uncompressed texture import settings for crisp pixel art.
</ParamField>

## Pick a cell size

Start small and increase only when the target needs more detail.

| Cell size   | Good for                                                             |
| ----------- | -------------------------------------------------------------------- |
| `64 x 64`   | Small props, tiny characters, and Pixelate's default starting point. |
| `128 x 128` | Larger characters and items that need more detail.                   |
| `256 x 256` | Large characters or detailed renders.                                |

<Warning>
  Larger cell sizes make animation atlases grow quickly. If capture validation reports an atlas over `4096 x 4096`, reduce **Cell Size** or **Frames Per Second**.
</Warning>
